Primena dubokog Q učenja na automatsko igranje video igara

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Primena dubokog Q učenja na automatsko igranje video igara

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dc.contributor.author Milev, Nikola
dc.contributor.editor Marić, Filip
dc.contributor.editor Kartelj, Aleksandar
dc.date.accessioned 2018-11-22T13:19:44Z
dc.date.available 2018-11-22T13:19:44Z
dc.date.issued 2018
dc.identifier.uri http://hdl.handle.net/123456789/4725
dc.description.provenance Submitted by Slavisha Milisavljevic (slavisha) on 2018-11-22T13:19:44Z No. of bitstreams: 1 masMilev_Nikola.pdf: 707785 bytes, checksum: 9b06411b1edefd2e0ecc32b4bf1e6207 (MD5) en
dc.description.provenance Made available in DSpace on 2018-11-22T13:19:44Z (GMT). No. of bitstreams: 1 masMilev_Nikola.pdf: 707785 bytes, checksum: 9b06411b1edefd2e0ecc32b4bf1e6207 (MD5) Previous issue date: 2018 en
dc.format.medium A4 en_US
dc.language.iso sr en_US
dc.publisher Beograd en_US
dc.title Primena dubokog Q učenja na automatsko igranje video igara en_US
mf.document.pages 53 en_US
mf.contributor.editor-in-chief Nikolić, Mladen

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